Valorant: All Gamers vs Trace Esports (BO3) - VCT China Stage 2 Play-Ins
Games Total: O/U 2.5
$425 Vol. · $6.0K liquidityMap 2 Total Rounds: Over/Under 19.5
- Vol. · $336 liquidityMap 2 Total Rounds: Over/Under 20.5
- Vol. · $336 liquidityMap 2 Rounds Handicap: All Gamers (-2.5) vs Trace Esports (+2.5)
$395 Vol. · $336 liquidityMap 2 Rounds Handicap: All Gamers (-3.5) vs Trace Esports (+3.5)
- Vol. · $336 liquidityValorant: All Gamers vs Trace Esports (BO3) - VCT China Stage 2 Play-Ins
$95.3K Vol. · $58.2K liquidityMap 3 Rounds Handicap: All Gamers (-2.5) vs Trace Esports (+2.5)
- Vol. · - liquidityMap 3 Total Rounds: Over/Under 19.5
- Vol. · - liquidityMap 3 Total Rounds: Over/Under 20.5
$42 Vol. · - liquidityMap 3 Total Rounds: Over/Under 21.5
- Vol. · - liquidityMap 3 Total Rounds: Over/Under 22.5
- Vol. · - liquidityMap 3 Rounds Handicap: All Gamers (-3.5) vs Trace Esports (+3.5)
- Vol. · - liquidityMap 1 Rounds Handicap: All Gamers (-2.5) vs Trace Esports (+2.5)
- Vol. · $694 liquidityMap 1 Total Rounds: Over/Under 19.5
- Vol. · $694 liquidityMap 1 Total Rounds: Over/Under 20.5
$8 Vol. · $694 liquidityMap 1 Total Rounds: Over/Under 21.5
- Vol. · $694 liquidityMap 2 Total Rounds: Over/Under 21.5
- Vol. · $336 liquidityMap 1 Total Rounds: Over/Under 22.5
- Vol. · $694 liquidityMap 2 Total Rounds: Over/Under 22.5
- Vol. · $336 liquidityMap Handicap: TE (-1.5) vs All Gamers (+1.5)
- Vol. · $1.7K liquidityValorant: All Gamers vs Trace Esports - Map 1 Winner
$11.3K Vol. · $102.6K liquidityMap Handicap: AG (-1.5) vs Trace Esports (+1.5)
$3.9K Vol. · $20.9K liquidityThis market refers to the Valorant Upper bracket quarterfinal 1 match between All Gamers and Trace Esports in the VCT China Stage 2 Play-Ins, initially scheduled for August 7 at 4:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.