LoL: SU Esports vs Bushido Wildcats (BO3) - TCL Play-Ins
Game 1: Both Teams Slay a Dragon?
- Vol. · $821 liquidityGame 2: Both Teams Slay a Dragon?
- Vol. · $821 liquidityGame 3: Both Teams Slay Baron Nashor?
- Vol. · $98 liquidityGame 3: Both Teams Slay a Dragon?
- Vol. · $98 liquidityGame 3: Both Teams Destroy Inhibitors?
- Vol. · $98 liquidityGame 3: Any Player Quadra Kill?
- Vol. · $98 liquidityGame 3: Any Player Penta Kill?
- Vol. · $98 liquidityGame 3: Odd/Even Total Kills?
- Vol. · $98 liquidityGame 1: Both Teams Slay Baron Nashor?
- Vol. · $849 liquidityGame 1: Both Teams Destroy Inhibitors?
- Vol. · $814 liquidityGame 1: Any Player Quadra Kill?
- Vol. · $856 liquidityGame 1: Any Player Penta Kill?
- Vol. · $856 liquidityGame 1: Odd/Even Total Kills?
- Vol. · $821 liquidityGame 2: Both Teams Slay Baron Nashor?
- Vol. · $842 liquidityGame 2: Both Teams Destroy Inhibitors?
- Vol. · $849 liquidityGame 2: Any Player Quadra Kill?
- Vol. · $849 liquidityGame 2: Any Player Penta Kill?
- Vol. · $849 liquidityGame 2: Odd/Even Total Kills?
- Vol. · $821 liquidityLoL: SU Esports vs Bushido Wildcats - Game 1 Winner
$44.5K Vol. · $52.5K liquidityLoL: SU Esports vs Bushido Wildcats - Game 2 Winner
$40.4K Vol. · $46.9K liquidityLoL: SU Esports vs Bushido Wildcats (BO3) - TCL Play-Ins
$101.8K Vol. · $81.0K liquidityGames Total: O/U 2.5
$136 Vol. · $3.2K liquidityGame Handicap: SU (-1.5) vs Bushido Wildcats (+1.5)
$154 Vol. · $3.6K liquidityThis market refers to the LoL Upper bracket round 1 match between SU Esports and Bushido Wildcats in the TCL Play-Ins, initially scheduled for July 30 at 1:30PM ET. This market will resolve to "SU Esports" if SU Esports win the match against Bushido Wildcats. This market will resolve to "Bushido Wildcats" if Bushido Wildcats win the match against SU Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.