LoL: Deep Cross Gaming vs DetonatioN FocusMe (BO3) - LCP Group Stage
LoL: Deep Cross Gaming vs DetonatioN FocusMe - Game 1 Winner
$25.2K Vol. · $176.0K liquidityLoL: Deep Cross Gaming vs DetonatioN FocusMe - Game 2 Winner
$23.7K Vol. · $169.8K liquidityGame Handicap: DCG (-1.5) vs DetonatioN FocusMe (+1.5)
$16.9K Vol. · $149.1K liquidityGame 1: Both Teams Slay a Dragon?
- Vol. · $886 liquidityGame 2: Both Teams Slay a Dragon?
- Vol. · $886 liquidityGame 3: Both Teams Slay a Dragon?
- Vol. · $850 liquidityGame 3: Any Player Quadra Kill?
- Vol. · $288 liquidityFirst Blood in Game 2?
- Vol. · $53 liquidityGame 3: Both Teams Slay Baron Nashor?
- Vol. · $294 liquidityGame 3: Any Player Penta Kill?
- Vol. · $284 liquidityGame 1: Odd/Even Total Kills?
- Vol. · $1.9K liquidityGame 2: Odd/Even Total Kills?
- Vol. · $1.9K liquidityGame 3: Both Teams Destroy Inhibitors?
- Vol. · $294 liquidityGame 3: Odd/Even Total Kills?
$47 Vol. · $102 liquidityFirst Blood in Game 3?
- Vol. · $32 liquidityFirst Blood in Game 1?
- Vol. · $43 liquidityGames Total: O/U 2.5
$6.2K Vol. · $120.4K liquidityGame 1: Any Player Quadra Kill?
- Vol. · $818 liquidityGame 2: Any Player Quadra Kill?
- Vol. · $851 liquidityGame 1: Both Teams Slay Baron Nashor?
- Vol. · $819 liquidityGame 2: Both Teams Slay Baron Nashor?
- Vol. · $821 liquidityGame 1: Both Teams Destroy Inhibitors?
- Vol. · $798 liquidityGame 2: Both Teams Destroy Inhibitors?
- Vol. · $800 liquidityGame 1: Any Player Penta Kill?
- Vol. · $793 liquidityGame 2: Any Player Penta Kill?
- Vol. · $794 liquidityThis market refers to the LoL Round 3 match between Deep Cross Gaming and DetonatioN FocusMe in the LCP Group Stage, initially scheduled for August 1 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.